Project information
- Engine: Unity
- Team: Adam Rhoades
- Project date: November 2021
Procedural Content Generation - Tree Distribution
Final Project for CS 580 - AI in Games. In this project, my team created a Perlin Noise Generator that created natural-looking terrain. I personally contributed the AI scripts that placed different species of trees in different locations using a normal distribution based on real tree plot data in Sierra Nevada, California.