Project information

  • Engine: Unity
  • Team: Adam Rhoades
  • Project date: November 2021

Procedural Content Generation - Tree Distribution

Final Project for CS 580 - AI in Games. In this project, my team created a Perlin Noise Generator that created natural-looking terrain. I personally contributed the AI scripts that placed different species of trees in different locations using a normal distribution based on real tree plot data in Sierra Nevada, California.