Project information

  • Engine: Custom OpenGL Framework
  • Team: Adam Rhoades
  • Project date: December 2021

Box and Spring System Physics Simulation

Project 4 from CS 560 - Advanced Animation and Modeling. In this project, I designed a system with a variable number of boxes and springs. The system then responds physically as the anchor points are moved via user input. This type of physical animation system could be integrated with other physical systems to make realistic looking bridges that respond to endpoints moving, or other forces like wind.