Project information

  • Engine: Custom OpenGL 2D Engine
  • Team: Adam Rhoades, Dylan Washburne, Arthur Change, and Thomas Spalter
  • Project date: April 2021

ConCaveity

  • Designed and developed a 2D dungeon stealth platformer game in C++ inspired by "Impossible Mission".
  • Collaborated with a team of 4 students to create a 2D game engine that managed physics, graphics, simple animations, combat, cooldowns, levels, and objectives.
  • Designed levels to introduce players to mechanics of the game slowly, so new players learn without any need for a tutorial.
  • Analyzed and integrated player feedback on systems such as controls, combat, responsiveness, movement, level design, art clarity, difficulty, learning, and UI/UX to improve game design and gameplay.