Project information

  • Engine: Team Wombat Custom OpenGL Engine
  • Team: Adam Rhoades, Lukas Vannord, Jarred Eagley, Shifeng Lieng, Jeremy Lucas, Neo Chen, Kyle Hagan
  • Engine Construction: August 2021 - November 2021
  • Prototype: November 2021 - December 2021

Project Falling Hammer Prototype

  • Constructed a full-featured 3D game engine on a team of 7 students using C++.
  • Implemented a multi-threaded model loading system that utilizes ASSIMP for easy importing of any asset into the game.
  • Developed a skeletal-animation system that utilizes keyframe data to animate characters in the game prototypes.
  • Designed and scripted a 3D platformer prototype with checkpoints, air fans, moving platforms, and projectiles using Lua.