About
Software Developer with 5 years of experience in collaborative custom software development. Graduating DigiPen Institute of Technology student with a Master of Science in Computer Science, focusing on game development, gameplay, and real-time rendering.
Gameplay & Real-Time Rendering Engineer.
I'm passionate and excited about bringing the next immersive and exciting gameplay experiences to players
- Video Portfolio: (Updated Jan 2022) YouTube link
- Phone: (253) 880-8990
- City: Redmond, WA
- Age: 24
- Degree: Master of Computer Science
- Email: AdamRhoadesDev@gmail.com
I am currently pursing a Master's Degree in Computer Science at DigiPen Institute of Technology with a concentration in Computer Graphics. My interests include: gameplay engineering, integrating player feedback, real-time rendering, physics simulations, and tools development. Throughout my undergraduate and graduate education (5 years), I have worked part-time and full-time during breaks as a professional software development consultant on a small team.
Facts
Throughout my professional experience, and time at Digipen, I'm proud of a few things.
Git contributions to game projects
Analyzed & integrated player feedback reports
Games developed
Hours of professional software development experience
Resume
Software Developer with 5 years of experience in collaborative custom software development. Graduating DigiPen Institute of Technology student with a Master of Science in Computer Science, focusing on game development, gameplay, and real-time rendering. Lead Gameplay Engineer of "Heart of the Forest", a master's-level game project at DigiPen.
Projects
Heart of the Forest
January 2022 - April 2022
DigiPen Institute of Technology, Redmond WA
- Utilized Team Wombat Game Engine to build "Heart of the Forest", a 3D tower defense game with a 3rd person building and combat system (inspired by Orcs Must Die and Dungeon Defenders).
- Guided teamwork through scrums, co-leading design meetings, and advanced version control using branching and pull requests.
- Analyzed player feedback on systems such as controls, camera, construction, combat, responsiveness, movement, model clarity, learning, UI/UX, and mechanics to improve game design and gameplay.
- Collaborated with another student to create a map/level editor for rapid level design.
Team Wombat Engine
August 2021 - December 2021
DigiPen Institute of Technology, Redmond WA
- Constructed a full-featured 3D game engine on a team of 7 students using C++.
- Implemented a multi-threaded model loading system that utilizes ASSIMP for easy importing of any asset into the game.
- Developed a skeletal-animation system that utilizes keyframe data to animate characters in the game prototypes.
- Designed and scripted a 3D platformer prototype with checkpoints, air fans, moving platforms, and projectiles using Lua.
Concaveity
January 2021 - April 2021
DigiPen Institute of Technology, Redmond WA
- Designed and developed a 2D dungeon stealth platformer game in C++ inspired by "Impossible Mission".
- Collaborated with a team of 4 students to create a 2D game engine that managed physics, graphics, simple animations, combat, cooldowns, levels, and objectives.
- Designed levels to introduce players to mechanics of the game slowly, so new players learn without any need for a tutorial.
- Analyzed and integrated player feedback on systems such as controls, combat, responsiveness, movement, level design, art clarity, difficulty, learning, and UI/UX to improve game design and gameplay.
Professional Experience
Software Development Consultant - ERP Edge
2017 - Present
Edgewood, WA
- Communicated directly with clients to refine software requirements and managed tasks for completion of client requests.
- Developed processes that automate allocation, printing, and shipping that reduce employee inputs and time-spent by over 95%.
- Rapidly prototyped solutions and met changing needs while keeping on track for the client's minimum viable product.
- Effectively learned the latest software development tools, techniques, languages, and practices to meet client needs.
Education
Master of Science in Computer Science - Computer Graphics
2020 - April 2022
Digipen Institute of Technology, Redmond WA
- Experience working with a team of 7 for a year long game project.
- Practiced game engine development, integrating player feedback, physics simulations, animation, game AI, and real-time rendering.
Bachelor of Science in Computer Science
2016 - 2020
Pacific Lutheran University, Tacoma WA
- Experience working with a small team for a year long capstone project focusing on acceleration structures for raytracing.
- Founded PLU:GD, a Unity-Based Game Development club for students with any range of experience.
- Computer Science TA
Contact
I am interested in starting my career in game development after I graduate at the end of April. If you have an opportunity, questions, or would like more information, please reach out to me in one of the following ways.
Location:
Redmond, WA
Email:
AdamRhoadesDev@gmail.com
Call/Text:
(253) 880-8990