Adam Rhoades

I'm

About

Software Developer with 5 years of experience in collaborative custom software development. Graduating DigiPen Institute of Technology student with a Master of Science in Computer Science, focusing on game development, gameplay, and real-time rendering.

Gameplay & Real-Time Rendering Engineer.

I'm passionate and excited about bringing the next immersive and exciting gameplay experiences to players

  • Video Portfolio: (Updated Jan 2022)  YouTube link
  • Phone: (253) 880-8990
  • City: Redmond, WA
  • Age: 24
  • Degree: Master of Computer Science
  • Email: AdamRhoadesDev@gmail.com

I am currently pursing a Master's Degree in Computer Science at DigiPen Institute of Technology with a concentration in Computer Graphics. My interests include: gameplay engineering, integrating player feedback, real-time rendering, physics simulations, and tools development. Throughout my undergraduate and graduate education (5 years), I have worked part-time and full-time during breaks as a professional software development consultant on a small team.

Facts

Throughout my professional experience, and time at Digipen, I'm proud of a few things.

Git contributions to game projects

Analyzed & integrated player feedback reports

Games developed

Hours of professional software development experience

Resume

Software Developer with 5 years of experience in collaborative custom software development. Graduating DigiPen Institute of Technology student with a Master of Science in Computer Science, focusing on game development, gameplay, and real-time rendering. Lead Gameplay Engineer of "Heart of the Forest", a master's-level game project at DigiPen.

Projects

Heart of the Forest

January 2022 - April 2022

DigiPen Institute of Technology, Redmond WA

  • Utilized Team Wombat Game Engine to build "Heart of the Forest", a 3D tower defense game with a 3rd person building and combat system (inspired by Orcs Must Die and Dungeon Defenders).
  • Guided teamwork through scrums, co-leading design meetings, and advanced version control using branching and pull requests.
  • Analyzed player feedback on systems such as controls, camera, construction, combat, responsiveness, movement, model clarity, learning, UI/UX, and mechanics to improve game design and gameplay.
  • Collaborated with another student to create a map/level editor for rapid level design.

Team Wombat Engine

August 2021 - December 2021

DigiPen Institute of Technology, Redmond WA

  • Constructed a full-featured 3D game engine on a team of 7 students using C++.
  • Implemented a multi-threaded model loading system that utilizes ASSIMP for easy importing of any asset into the game.
  • Developed a skeletal-animation system that utilizes keyframe data to animate characters in the game prototypes.
  • Designed and scripted a 3D platformer prototype with checkpoints, air fans, moving platforms, and projectiles using Lua.

Concaveity

January 2021 - April 2021

DigiPen Institute of Technology, Redmond WA

  • Designed and developed a 2D dungeon stealth platformer game in C++ inspired by "Impossible Mission".
  • Collaborated with a team of 4 students to create a 2D game engine that managed physics, graphics, simple animations, combat, cooldowns, levels, and objectives.
  • Designed levels to introduce players to mechanics of the game slowly, so new players learn without any need for a tutorial.
  • Analyzed and integrated player feedback on systems such as controls, combat, responsiveness, movement, level design, art clarity, difficulty, learning, and UI/UX to improve game design and gameplay.

Professional Experience

Software Development Consultant - ERP Edge

2017 - Present

Edgewood, WA

  • Communicated directly with clients to refine software requirements and managed tasks for completion of client requests.
  • Developed processes that automate allocation, printing, and shipping that reduce employee inputs and time-spent by over 95%.
  • Rapidly prototyped solutions and met changing needs while keeping on track for the client's minimum viable product.
  • Effectively learned the latest software development tools, techniques, languages, and practices to meet client needs.

Education

Master of Science in Computer Science - Computer Graphics

2020 - April 2022

Digipen Institute of Technology, Redmond WA

  • Experience working with a team of 7 for a year long game project.
  • Practiced game engine development, integrating player feedback, physics simulations, animation, game AI, and real-time rendering.

Bachelor of Science in Computer Science

2016 - 2020

Pacific Lutheran University, Tacoma WA

  • Experience working with a small team for a year long capstone project focusing on acceleration structures for raytracing.
  • Founded PLU:GD, a Unity-Based Game Development club for students with any range of experience.
  • Computer Science TA

Portfolio

Here is an assortment of the projects that best showcase my skills.

  • All
  • OpenGL
  • Team Wombat Engine
  • Unity

Contact

I am interested in starting my career in game development after I graduate at the end of April. If you have an opportunity, questions, or would like more information, please reach out to me in one of the following ways.

Location:

Redmond, WA

Call/Text:

(253) 880-8990